Along my journey to more recent projects, I participated in the development of many other apps, websites, and experiences during the early 2000’s. I’ve collected some of them here.
Before our engagement with Mercedes on projects like the Power Wall, we produced multiple tools for their dealerships. These applications were built in Unity, but pulled dynamic content from a CDN so that updates could be made without submitting a new build to Apple for approval. I was a senior developer on the application, building reusable components for displaying this dynamic content.
Additionally, I built out the applications’ vehicle search functionality which displayed results from inventory searches, and live updated results as selections such as price, colors, or drivetrains were modified. This section of the application used LINQ to quickly display the results gathered from sorting thousands of car entries.
Prior to the advent of mobile phones and the decline of Flash, I was a developer and illustrator on many flash mini games for Pepperidge Farm and General Mills.
Early Augmented Reality Experiments
Before the availability of more robust AR integrations for engines like Unity, I worked on these early projects which were built to generate interest the client’s trade show booths. These were completed with Metaio software in C#.
While living in Wellington New Zealand, I built the Flex front end for a real-time bidding energy exchange market. The front end interfaced via AMF with a PHP backend controlling the SQL transaction database. The website provided detailed statistics and graph interfaces to communicate market trends to bidders.